Multiply Racer
Race against a ghost car of your own best run. Every correct answer boosts your car towards the finish line, every mistake makes it skid. Beat the ghost and it gets faster next time.
Race the ghost
Starter ghost –How to play
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Pick your tables
Choose one or more times tables and whether to pick answers or type them.
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Boost to the finish
Each correct answer moves your car forward. Twenty correct answers reach the finish line.
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Avoid the skids
A wrong answer makes your car skid and stop for a moment, while the ghost keeps going.
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Beat the ghost
The ghost drives your best time. Beat it and your new record becomes the ghost to chase.
Questions and answers
What is the ghost car?
How long is a race?
Is my best time saved?
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Balloons float up the screen with numbers on them. Pop every answer in your table before it drifts away, and leave the impostors alone.
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Every right answer drops a block on your tower. Wrong answers make it wobble, three wobbles and it falls. How high can you build?
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Brain training
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Turn over two cards at a time and match each fact to its answer, like 6 × 8 and 48. Clear the board in as few moves as you can.
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Daily streaks
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Each fact you master plants a crop on your farm. Come back every day to water it with a quick round — skip a day and the weeds creep in.
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For the classroom
Times Bingo
Play bingo with times tables facts on screen, or print a different card for every pupil and call the facts out on the board.
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